Create games and learn C++
49.99 €
In stock
Dreaming of creating games but don't know where to start? The book "Creating Games and Learning C++" will be your guide into the world of game development!
This edition, adapted for Visual Studio 2022, C++20, and the SFML library, offers a unique approach: you'll not only master the C++ language from scratch but also put your knowledge into practice by creating four games in different genres.
You'll begin with a study of programming fundamentals and become familiar with key C++ topics: object-oriented programming (OOP), pointers, and the Standard Template Library (STL). You'll also explore collision detection methods in game physics, using the game Pong as an example. As you create games, you'll become familiar with vertex arrays, directional audio, OpenGL shaders, object spawning, and much more. You'll delve into game mechanics and implement input processing, character leveling, and even enemy AI. Finally, you'll learn game design patterns to improve your C++ programming skills.
By the end of this book, you'll be able to develop your own games, publish them, and wow your audience. This book is ideal for those new to programming and C++, game development enthusiasts looking to master SFML and modern workflows, and anyone dreaming of creating a Steam game or portfolio title.
Ready to transform code into captivating worlds? Create! Code! Inspire!
This edition, adapted for Visual Studio 2022, C++20, and the SFML library, offers a unique approach: you'll not only master the C++ language from scratch but also put your knowledge into practice by creating four games in different genres.
You'll begin with a study of programming fundamentals and become familiar with key C++ topics: object-oriented programming (OOP), pointers, and the Standard Template Library (STL). You'll also explore collision detection methods in game physics, using the game Pong as an example. As you create games, you'll become familiar with vertex arrays, directional audio, OpenGL shaders, object spawning, and much more. You'll delve into game mechanics and implement input processing, character leveling, and even enemy AI. Finally, you'll learn game design patterns to improve your C++ programming skills.
By the end of this book, you'll be able to develop your own games, publish them, and wow your audience. This book is ideal for those new to programming and C++, game development enthusiasts looking to master SFML and modern workflows, and anyone dreaming of creating a Steam game or portfolio title.
Ready to transform code into captivating worlds? Create! Code! Inspire!
See also:
- All books by the publisher
- All books by the author
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