How Games Are Made: Development Basics for Beginner Game Developers
19.99 €
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This is a fascinating guide for those just starting out in the game development industry who want to learn what a "game maker" does in the broad sense of the word. You will gain an understanding of how games are created and promoted, what they are, how they are developed, and who is behind this creative process. The book will tell you what state the game industry is in right now, what professions are in it, and what trends are worth paying attention to.
You will get acquainted with all the inner workings of game development, and the knowledge and rich experience of the authors will help in solving many questions and problems:
- What are games, what are they like and what do they consist of?
- What are the various tasks developers perform?
- What is the plan for the development of any game?
- What challenges are encountered when working on games and how are they resolved?
- What is the difference between developing alone and developing in a company?
- What are the tools for game promotion and how do you use them?
Grigory Radovilsky is a game designer and producer of game projects development. For more than 15 years of work in the game industry he has participated in the development of more than 40 games, including EA, THQ, Disney on famous franchises. He worked his way up from tester, level designer, game designer to project manager. Natalia Andrianova is a lead writer at Clockmaker at Belka Games. She has worked as head of narrative and game writer on mobile and PC games, and as a developer on augmented reality projects. Lecturer on courses in game design, game scripting and narrative design.
You will get acquainted with all the inner workings of game development, and the knowledge and rich experience of the authors will help in solving many questions and problems:
- What are games, what are they like and what do they consist of?
- What are the various tasks developers perform?
- What is the plan for the development of any game?
- What challenges are encountered when working on games and how are they resolved?
- What is the difference between developing alone and developing in a company?
- What are the tools for game promotion and how do you use them?
Grigory Radovilsky is a game designer and producer of game projects development. For more than 15 years of work in the game industry he has participated in the development of more than 40 games, including EA, THQ, Disney on famous franchises. He worked his way up from tester, level designer, game designer to project manager. Natalia Andrianova is a lead writer at Clockmaker at Belka Games. She has worked as head of narrative and game writer on mobile and PC games, and as a developer on augmented reality projects. Lecturer on courses in game design, game scripting and narrative design.
See also:
- All books by the publisher
- All books by the author
- All books in the series Russian computer bestseller. Game Design
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