Think like a game designer. Creative thinking and effective game project management
14.99 €
The only thing available 2
Do you love games and want to learn how to create them professionally? Then this book is perfect for you!
Justin Gary has worked in the game industry for twenty years and is now ready to share his secrets - simple, practical, and effective. Justin will walk you through every stage of game creation, giving you tips and teaching exercises to help you formulate your ideas and bring them to life.
You will learn how to:
- overcome mental blocks and think creatively;
- elicit the right emotional responses from players;
- brainstorm ideas and find usable ones;
- go through the six stages of the basic design cycle to create a game;
- integrate monetization into their projects;
- avoid routine and burnout or use them to their advantage;
- seek employment in the game industry and get their games published;
- conduct competent and effective marketing;
- create projects that will stand the test of time.
Take the first step toward your dream of becoming a successful game designer!
Justin Gary has worked in the game industry for twenty years and is now ready to share his secrets - simple, practical, and effective. Justin will walk you through every stage of game creation, giving you tips and teaching exercises to help you formulate your ideas and bring them to life.
You will learn how to:
- overcome mental blocks and think creatively;
- elicit the right emotional responses from players;
- brainstorm ideas and find usable ones;
- go through the six stages of the basic design cycle to create a game;
- integrate monetization into their projects;
- avoid routine and burnout or use them to their advantage;
- seek employment in the game industry and get their games published;
- conduct competent and effective marketing;
- create projects that will stand the test of time.
Take the first step toward your dream of becoming a successful game designer!
See also:
- All books by the publisher
- All books by the author
- All books in the series The world's best-selling computer book. Game Design
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