Unreal Engine 5. Step-by-step course on creating short films and cinematics
39.99 €
In stock
Unreal Engine 5 is more than just a game development tool. It is a revolutionary platform for filmmaking, animation, and virtual production, used by Disney, Industrial Light & Magic, and other studios of this caliber.
The technologies that made The Mandalorian are now available to you!
This book is a guide to the world of creating short films, cinematics, and hybrid projects where live action and digital worlds merge.
Hussin Khan, drawing on many years of experience in creating visual effects, animation, and virtual reality, offers a complete course - from the basics of UE5 to advanced techniques.
You will learn:
- Create photorealistic environments with Quixel Megascans, Lumen, and Nanite - the same tools that were used in The Mandalorian to simulate distant planets and in Batman for the dark streets of Gotham.
- Work with LED screen technologies that allow you to film actors in real time against dynamic digital worlds.
- Bring characters to life with MetaHumans tools, customizing animation, facial expressions, and movement.
- Control virtual cameras, lighting, and post-processing to convey the atmosphere of blockbusters.
This book not only solves technical problems, but also inspires experimentation. Whether you are ready to create stories like in Hollywood blockbusters or indie projects, here is everything you need to turn ideas into visual masterpieces with Disney and Lucasfilm-level technology.
The technologies that made The Mandalorian are now available to you!
This book is a guide to the world of creating short films, cinematics, and hybrid projects where live action and digital worlds merge.
Hussin Khan, drawing on many years of experience in creating visual effects, animation, and virtual reality, offers a complete course - from the basics of UE5 to advanced techniques.
You will learn:
- Create photorealistic environments with Quixel Megascans, Lumen, and Nanite - the same tools that were used in The Mandalorian to simulate distant planets and in Batman for the dark streets of Gotham.
- Work with LED screen technologies that allow you to film actors in real time against dynamic digital worlds.
- Bring characters to life with MetaHumans tools, customizing animation, facial expressions, and movement.
- Control virtual cameras, lighting, and post-processing to convey the atmosphere of blockbusters.
This book not only solves technical problems, but also inspires experimentation. Whether you are ready to create stories like in Hollywood blockbusters or indie projects, here is everything you need to turn ideas into visual masterpieces with Disney and Lucasfilm-level technology.
See also:
- All books by the publisher
- All books by the author
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