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Progaming, Overwatch, Cybersports. How teenage gamers, billionaires and entrepreneurs are creating the future

14.99 €
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Progaming, Overwatch, Cybersports. How teenage gamers, billionaires and entrepreneurs are creating the future
14.99 €
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A fascinating first-hand account of the project of the largest professional cyber sports league in history and the race for its top prize - a million dollars. Welcome to the world of computer games, where the fight is for big money. The actors here are teenage gamers, billionaires who own sports teams, and famous entrepreneurs: all of them striving to understand and conquer this rapidly developing world of entertainment of the future. The book takes the reader to the center of the cyber-sports revolution, providing an immersive look into the lives of the players and "agents of influence" of the gaming world. It is an ironic and full of unexpected twists and turns narrative of the rise of professional gaming and the cybersports industry. Author Austin Moorhead is an avid gaming enthusiast whose attention was drawn to the Overwatch League (OWL): it's no coincidence that sports moguls Robert Kraft, Stan Kronke, and Jeff Wilpon each shelled out $20 million to get their teams to participate. While the author explores the life of the league, the OWL is making cybersports one of the most popular entertainments for American audiences before our eyes, signing television broadcasting contracts with ABC and ESPN, completely filling NBA stadiums during its games, and simultaneously molding a new breed of young professional athletes. By closely following two of the league's top teams, the San Francisco Shock and London Spitfire, on their journey to success in the league's inaugural season, Moorhead gives us a behind-the-scenes look at cybersports - the grueling workouts and Spartan living conditions of the tournament's most popular players. In addition to the homes in which gamers live and train, and the competitions in which they hone their skills, the author takes the reader into the meeting rooms of Overwatch developer Blizzard Entertainment, where businessmen dreaming of capitalizing on youth culture invest tens of millions of dollars in new cybersports franchises. It's a compelling story about the superstars of gaming and a glimpse into the future of sports and entertainment.
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