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Game programming patterns

29.99 €
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Game programming patterns
29.99 €
Good code is the foundation of any game. A game programmer's job consists of many tasks, including optimizing the game, improving performance, and creating a robust architecture. One of the most common problems programmers face is code growth to an uncontrollable size, which often discourages the team and even gets in the way of the game's release. How do you combat this? The author of the book, Electronic Arts programmer Robert Nyström, has a couple of effective tips for you.
Each chapter of the book is a set of effective programming patterns that you can use off-the-shelf or improve and combine them in your own way for your own game. "The best collection of practical recipes for realizing typical tasks in games. Compact, clear, without information noise. An even cross-section of the huge layer of solutions already adopted in the game industry. This book is an excellent starting point for in-depth study of specific algorithms and implementations." - Kirill Shabordin, CTO, W4 Kit / Cubelaria
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