Level design. Architectural approach and spatial design
49.99 €
The only thing available 2
This book combines architectural and spatial design theory with the field of level design to examine the principles of creating game levels in the context of architecture. The author explores various architectural techniques and theories that can be applied to game design, focusing on how developers shape space and how players interact with it.
- Building blueprints and diagrams for development and structural analysis of levels;
- Reward and narrative elements in game spaces;
- Designing an engaging learning level;
- Communication through the artistic design of the environment;
- Sound, music, and rhythm in level design;
- Creating exciting levels with the help of dangerous architecture;
- Working with procedurally generated levels;
- Influencing social interactions between players with the help of level design;
- Using computer design systems for development.
And all this is based on examples of famous and popular games such as Horizon: Zero Dawn, Dishonored, Metal Gear Solid, Half-Life 2, Batman: Arkham Asylum, The Legend of Zelda, Super Mario Odyssey, Halo 3, World of Warcraft, Fortnite and Left 4 Dead. The book will help you master the skills of spatial planning and learn how to evoke emotions with the help of game spaces. Inside you will find advice from industry designers, indie game developers and scientists, practical tools and methods that will help you when creating interactive worlds, as well as exercises that will teach you how to use the principles outlined in the book.
- Building blueprints and diagrams for development and structural analysis of levels;
- Reward and narrative elements in game spaces;
- Designing an engaging learning level;
- Communication through the artistic design of the environment;
- Sound, music, and rhythm in level design;
- Creating exciting levels with the help of dangerous architecture;
- Working with procedurally generated levels;
- Influencing social interactions between players with the help of level design;
- Using computer design systems for development.
And all this is based on examples of famous and popular games such as Horizon: Zero Dawn, Dishonored, Metal Gear Solid, Half-Life 2, Batman: Arkham Asylum, The Legend of Zelda, Super Mario Odyssey, Halo 3, World of Warcraft, Fortnite and Left 4 Dead. The book will help you master the skills of spatial planning and learn how to evoke emotions with the help of game spaces. Inside you will find advice from industry designers, indie game developers and scientists, practical tools and methods that will help you when creating interactive worlds, as well as exercises that will teach you how to use the principles outlined in the book.
See also:
- All books by the publisher
- All books by the author
- All books in the series World's best-selling computer game. Game design
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