How Games Are Written: Theory, Case Studies, and Practice for Game Writers
29.99 €
In stock
This book is a guide to the profession of game writer, a practical guide focusing on indie production and real-world studio work. The author distinguishes between scriptwriting and narrative design, delineating their respective responsibilities, and explains why the craft—understandable tools, structure, and processes—is more important than the "magic" of a plot.
The book is organized like a "toolbox": from terminology and the role of the writer to game text formats, then on to structure-oriented design, feedback systems, and teamwork practices. Everything is collected in one place and supplemented with real-world case studies from projects (Mutazione, Life is Strange 2, 80 Days, Last Stop) and exercise blocks.
You will learn:
- What text formats exist in games and how to choose register, tone, and delivery.
- How to think structurally: connecting themes, mechanics, and pacing of a story. - How to structure the process: tools, exercises, and screenwriting rituals at different stages.
- How to give and receive feedback, prepare playtests, and defend the project's vision.
- What to consider in the final stages: localization, voiceover, accessibility, documentation.
The book is organized like a "toolbox": from terminology and the role of the writer to game text formats, then on to structure-oriented design, feedback systems, and teamwork practices. Everything is collected in one place and supplemented with real-world case studies from projects (Mutazione, Life is Strange 2, 80 Days, Last Stop) and exercise blocks.
You will learn:
- What text formats exist in games and how to choose register, tone, and delivery.
- How to think structurally: connecting themes, mechanics, and pacing of a story. - How to structure the process: tools, exercises, and screenwriting rituals at different stages.
- How to give and receive feedback, prepare playtests, and defend the project's vision.
- What to consider in the final stages: localization, voiceover, accessibility, documentation.
See also:
- All books by the publisher
- All books by the author
- All books in the series Worldwide computer bestseller. Game design