Games: game design and game experience. All about iterative game development
19.99 €
Out of stock
Game design is an exciting art with an unlimited number of styles and forms.
In front of you is a step-by-step guide to creating games through iterative development. You'll go from idea to prototype, from testing to fully realized design, and step by step assemble every component of a video game. Authors Colleen McLean and John Sharp have more than 35 years of development and teaching experience. They will explain how real game designers think and work, and how game concepts and elements relate to the practical challenges of game design. The authors will teach you how to find inspiration, develop it, and give players an unforgettable game experience. You'll be able to design almost any kind of game, from cooperative to competitive, casual to role-playing, and more.
You will learn how to:
- work with the basic "tools": constraints, interaction, goals, challenges, strategy, randomness, problem solving, storytelling, and context;
- compare game types and player experiences and see the design values of a game;
- use brainstorming and conceptualization of designs;
- create design documents, diagrams, and tracking sheets;
- work as a team on a shared design vision;
- use prototypes to implement and test designs;
- improve the game by maximizing feedback from testing.
The book is aimed at students, aspiring game designers, and mid-level professionals, and will be especially useful for independent developers. Learn how to create great games that people will love!
In front of you is a step-by-step guide to creating games through iterative development. You'll go from idea to prototype, from testing to fully realized design, and step by step assemble every component of a video game. Authors Colleen McLean and John Sharp have more than 35 years of development and teaching experience. They will explain how real game designers think and work, and how game concepts and elements relate to the practical challenges of game design. The authors will teach you how to find inspiration, develop it, and give players an unforgettable game experience. You'll be able to design almost any kind of game, from cooperative to competitive, casual to role-playing, and more.
You will learn how to:
- work with the basic "tools": constraints, interaction, goals, challenges, strategy, randomness, problem solving, storytelling, and context;
- compare game types and player experiences and see the design values of a game;
- use brainstorming and conceptualization of designs;
- create design documents, diagrams, and tracking sheets;
- work as a team on a shared design vision;
- use prototypes to implement and test designs;
- improve the game by maximizing feedback from testing.
The book is aimed at students, aspiring game designers, and mid-level professionals, and will be especially useful for independent developers. Learn how to create great games that people will love!
See also:
- All books by the publisher
- All books by the author
- All books in the series The world's best-selling computer book. Game Design
You might be interested:

Information technology
Moving to the Cloud: A Practical Guide to Cloud Computing for Scientists and IT Professionals
14.99 €