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Game Engine: Programming and Internal Design

69.99 €
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Game Engine: Programming and Internal Design
69.99 €
Jason Gregory's book is a bestseller for a reason. Twenty years of working on top-notch games at Midway, Electronic Arts, and Naughty Dog allow the author to share his knowledge about the theory and practice of game engine software development. Game programming is a complex and vast topic that encompasses many issues.
The line between game engine and game is blurred. This book focuses on the engine, basic low-level systems, collision resolution systems, physics simulation, character animation, audio, and the basic gameplay layer including the game object model, world editor, event and scripting systems.
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