Game Design: The Recipes for Success of the Best Computer Games, from Super Mario and Doom to Assassin's Creed and Beyond
29.99 €
Out of stock
What is game design? It's not code, graphics, or sound. It's not creating characters or coloring the playing field. Game design is a dream simulation, a set of rules that make a game come to life.
How do you create a game that people will love, that they won't be able to tear themselves away from? Famous game designer Tynan Sylvester uses case studies from the most popular games to explain how to combine emotion and experience, game mechanics, and player motivation. Learn the design principles used by the world's leading studios.
- Create game mechanics that evoke emotion and provide variety.
- Learn how to combine story and interactivity.
- Use interactions that get players inside each other's heads.
- Engage in the action with rewards.
- Plan, test, and analyze gameplay design consistently rather than trying to solve everything up front.
- Learn how a game's market positioning affects gameplay design. Tynan Sylvester has been practicing game design for over 15 years. In that time, he's worked on indie projects as well as the studio blockbuster BioShock Infinite, but he's best known for RimWorld.
How do you create a game that people will love, that they won't be able to tear themselves away from? Famous game designer Tynan Sylvester uses case studies from the most popular games to explain how to combine emotion and experience, game mechanics, and player motivation. Learn the design principles used by the world's leading studios.
- Create game mechanics that evoke emotion and provide variety.
- Learn how to combine story and interactivity.
- Use interactions that get players inside each other's heads.
- Engage in the action with rewards.
- Plan, test, and analyze gameplay design consistently rather than trying to solve everything up front.
- Learn how a game's market positioning affects gameplay design. Tynan Sylvester has been practicing game design for over 15 years. In that time, he's worked on indie projects as well as the studio blockbuster BioShock Infinite, but he's best known for RimWorld.
See also:
- All books by the publisher
- All books by the author
- All books in the series Programmer's library
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