Game Design: The Recipes for Success of the Best Computer Games, from Super Mario and Doom to Assassin's Creed and Beyond
29.99 €
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What is game design? It’s not code, graphics, or sound. It’s not creating characters or painting a game board. Game design is a dream simulator, a set of rules that makes a game come to life. How do you create a game that people will love and can’t tear themselves away from? Renowned game designer Tynan Sylvester uses case studies from the most popular games to explain how to combine emotions and impressions, game mechanics, and player motivation. Learn the design principles used by the world’s leading studios! - Create game mechanics that evoke emotion and provide variety. - Learn how to combine story and interactivity. - Use interactions that make players get into each other’s heads - Engage players in the action with rewards - Plan, test, and analyze game design sequentially, rather than trying to decide everything in advance - Learn how a game’s positioning in the market affects game design Tynan Sylvester has been working in game design for over 15 years. During this time, he managed to work on both indie projects and the studio blockbuster BioShock Infinite, but he is best known for RimWorld.
See also:
- All books by the publisher
- All books by the author
- All books in the series Programmer's library
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