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Blueprints: Visual Game Scripting in Unreal Engine 5

39.99 €
The only thing available 2
Blueprints: Visual Game Scripting in Unreal Engine 5
39.99 €
In basket
The Blueprints visual programming language is used in the Unreal Engine to allow designers to work with game scripts, and programmers to create basic elements that can be easily refined by designers. This book will introduce you to all the features of the Blueprint Editor. Tips and advice from experts will make your work fast and efficient.
You will learn how to use variables, macros and functions, get acquainted with the basics of object-oriented programming, open the Gameplay Framework, and learn how to build interactions between blueprints.

The main part of the book is devoted to the development of a real game: a first-person shooter. You will start with a standard template and go from basic shooting mechanics to quite complex things: an on-screen interface and smart enemies with artificial intelligence. You will learn about data structures (arrays, views and enumerations), vector operations and procedural generation. Finally, you will understand how to create games for virtual reality systems. By carefully reading this book, you will gain the skills and knowledge needed to develop fully functional games that will keep users engaged for a long time.
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