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The architecture of video game worlds. Level completed!

14.99 €
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The architecture of video game worlds. Level completed!
14.99 €
Why do video game worlds captivate us for hours? Which design elements reveal more about the world's structure than the game's plot? What do Cyberpunk 2077 and Dragon Age II have in common?
In the book "The Architecture of Video Game Worlds," the authors explore these questions through the lens of architecture: how it influences game development, and why we want to linger in some worlds and quickly leave others. The first thing you see when you launch a game is the surrounding space. Designing it correctly requires observation, an understanding of human life, and a broad perspective, because what brings convenience and comfort to people in real life may not work in virtual space. But even in this case, developers always find ways to surprise players. Architect Maria Vazhenich, along with developer Artemy Kozlov and researcher Ieronim K., will help you understand why architecture is so important for video games. This book will be of interest to those who want to learn more about video games and those who are looking for new tools and techniques to create their own games. As a supplementary resource, the book includes a digital album with game screenshots, which can be accessed using the QR codes located at the beginning of each chapter.
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