Don't hope to get rid of books (Umberto Eco)
+371 27000041, +371 27000045
(on working days 9:00-17:00 latvian)
+371 27000041
+371 27000045

(on working days 10:00-17:00)

The Anatomy of a Computer Game: From Modding to Mastery

19.99 €
Out of stock
The Anatomy of a Computer Game: From Modding to Mastery
19.99 €
The book tells about game modding – creating modifications and extensions for 3D, 2.5-D and 2D games. Modding skills simplify entry into the game development industry and the path to mastery in game design, even if a person does not have academic training in computer science. Describes the creation of prototypes and refinement of game levels using the Unreal Engine toolset. Provides basic information about the structure of game engines and the choice of a suitable game engine. The development of game graphics, game levels, locations, handling shaders, sprites, and the development of artificial intelligence for game characters are considered. Attention is paid to game physics and general issues of 3D modeling, including working with ZBrush technology and texture preparation. Various aspects of reverse engineering and backward compatibility, game level design and increasing user engagement in the gameplay are touched upon.

For beginner game developers, digital artists, Unreal Engine developers
See also:

You might be interested:

Excel 2019 Библия пользователя
Information technology
Excel 2019 User's Bible
Alexander Michael, Kusleika Richard, Wokenbach John
99.99 €
In basket
Компьютерные науки. Базовый курс
Information technology
Computer Science: Basic Course
Brookshire J. Glenn, Dennis Breeloff
99.99 €
In basket
Java для чайников
Information technology
Java for Dummies
Byrd Barry
39.99 €
In basket