The Chronicles of Alastor
29.99 €
In stock
Jack Vance takes the reader to the Alastor star cluster, home to hundreds of unique planets, each with its own culture, customs, traditions, and social structure. And their own stories.
Trullion: Alastor 2262. A former military man named Glynness returns to his homeland after years of service, but instead of a warm welcome, he encounters family intrigue and chaos on the family estate. The only way to earn money and restore order is through the popular game of husseid on Trullion. Glynness quickly finds a team and makes the right connections, but his passion, talent, and natural resourcefulness lead to unexpected discoveries.
Whist: Alastor 1716. The young artist Jantiff decides to visit the planet Whist, renowned for its unique lighting and incredible sunsets. Upon arriving, he discovers the local culture of egilism, rooted in the concept of equality for all inhabitants. But this ideology is not universally accepted. Jantiff unwittingly becomes a witness to a plot being hatched against the established regime, the local government, and the Connatig itself—the supreme ruler of Alastor. Will the stranger be able to find help and prevent catastrophe?
Maroon: Alastor 933. A young man is found on one of the cluster's planets. He has no memory of who he is or where he came from. At the Connatig hospital, doctors manage to determine the patient's home planet—Maroon, surrounded by four suns. Dubbed "Pardero," the young man returns home, eager to uncover his past and understand who and how deprived him of his memory, who wished him harm on a planet where the very word "murder" evokes a primal fear in the inhabitants, along with the darkness, which falls so rarely that it evokes an equally genuine sense of dread. Who is Pardero really, and what secrets does his past conceal?
Trullion: Alastor 2262. A former military man named Glynness returns to his homeland after years of service, but instead of a warm welcome, he encounters family intrigue and chaos on the family estate. The only way to earn money and restore order is through the popular game of husseid on Trullion. Glynness quickly finds a team and makes the right connections, but his passion, talent, and natural resourcefulness lead to unexpected discoveries.
Whist: Alastor 1716. The young artist Jantiff decides to visit the planet Whist, renowned for its unique lighting and incredible sunsets. Upon arriving, he discovers the local culture of egilism, rooted in the concept of equality for all inhabitants. But this ideology is not universally accepted. Jantiff unwittingly becomes a witness to a plot being hatched against the established regime, the local government, and the Connatig itself—the supreme ruler of Alastor. Will the stranger be able to find help and prevent catastrophe?
Maroon: Alastor 933. A young man is found on one of the cluster's planets. He has no memory of who he is or where he came from. At the Connatig hospital, doctors manage to determine the patient's home planet—Maroon, surrounded by four suns. Dubbed "Pardero," the young man returns home, eager to uncover his past and understand who and how deprived him of his memory, who wished him harm on a planet where the very word "murder" evokes a primal fear in the inhabitants, along with the darkness, which falls so rarely that it evokes an equally genuine sense of dread. Who is Pardero really, and what secrets does his past conceal?
See also:
- All books by the publisher
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