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ISBNs | 978-5-93700-164-1 |
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The weight | 0,9 kg |
Size | 165 × 235 mm |
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Delivery
€69,99
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This book focuses on workflows related to visual effects (VFX) such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, physics simulations, and compositing. You will learn how to use geometry nodes to create dynamic scenes, as well as perform 3D Scan Real World Objects with Photogrammetry.Find out how to model, kinematically connect, and animate your own 3D characters from scratch.Then use physics simulations to break the object apart and use them to create realistic clothing and character hair.Finally , explore the final render settings and export your 3D animation masterpiece as a frame sequence or video file By the end of the reading, you will be able to model your own 3D characters, objects and landscapes; create kinematic character designs, animate and texture them; on camera video; "live t" your 3D characters into the scenes captured on camera. The publication is intended for 3D modeling specialists, texture and character artists; technical animators and anyone interested in learning advanced Blender technologies. Mastering the technologies presented in the book requires a solid understanding of the basics of 3D graphics and the Blender user interface.