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ISBNs | 978-5-4461-1911-0 |
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The weight | 0,368 kg |
Size | 165 × 233 mm |
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Delivery
€29,99
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Behind the beautiful images of an animated film and the realistic environment of popular video games, mysterious algorithms hide. In this book, you will get acquainted with the two main areas of modern graphics: ray tracing and rasterization. Such literature intimidates beginners due to the large amount of mathematics. But not in this case. Get to know 3D rendering without long formulas! You will create full-fledged working renders - ray tracing that simulates rays of light and their reflection from objects, a rasterizer of 3D models, learn how to create realistic reflections and shadows, and also draw scenes from any point of view. Illustrative examples with pseudocode will allow you to easily create renders in any language, and live JavaScript demos of each algorithm will inspire independent feats.
Author | |
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Publishing house | |
ISBNs | 978-5-4461-1911-0 |
Binding | |
Pages | |
The weight | 0,368 kg |
Size | 165 × 233 mm |
Серия | |
Format | |
The year of publishing |
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Information Technology
Information Technology
We rock algorithms. Illustrated guide for programmers and the curious